bShowProjectMenus
bShowProjectMenus
#Overview
name: bShowProjectMenus
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:93, section: [/Script/UnrealEd.EditorStyleSettings]
- INI Section:
/Script/UnrealEd.EditorStyleSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Menus/MainMenu.cpp:528
Scope (from outer to inner):
file
function void FMainMenu::RegisterFileProjectMenu
Source code excerpt:
FToolMenuSection& Section = MainTabFileMenu->AddSection("FileProject", LOCTEXT("ProjectHeading", "Project"));
if (GetDefault<UEditorStyleSettings>()->bShowProjectMenus)
{
Section.AddMenuEntry(FMainFrameCommands::Get().NewProject);
Section.AddMenuEntry(FMainFrameCommands::Get().OpenProject);
/*
MenuBuilder.AddMenuEntry( FMainFrameCommands::Get().LocalizeProject,
NAME_None,
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:141
Scope (from outer to inner):
file
class class UEditorStyleSettings : public UObject
Source code excerpt:
/** When enabled, the project subsection of the File menu will be shown. */
UPROPERTY(config)
uint32 bShowProjectMenus : 1;
/** When enabled, the Launch menu items will be shown. */
UPROPERTY(config)
uint32 bShowLaunchMenus : 1;
/** When enabled, the Advanced Details will always auto expand. */