bShowProjectMenus

bShowProjectMenus

#Overview

name: bShowProjectMenus

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:93, section: [/Script/UnrealEd.EditorStyleSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Menus/MainMenu.cpp:528

Scope (from outer to inner):

file
function     void FMainMenu::RegisterFileProjectMenu

Source code excerpt:

	FToolMenuSection& Section = MainTabFileMenu->AddSection("FileProject", LOCTEXT("ProjectHeading", "Project"));

	if (GetDefault<UEditorStyleSettings>()->bShowProjectMenus)
	{
		Section.AddMenuEntry(FMainFrameCommands::Get().NewProject);
		Section.AddMenuEntry(FMainFrameCommands::Get().OpenProject);
		/*
		MenuBuilder.AddMenuEntry( FMainFrameCommands::Get().LocalizeProject,
			NAME_None,

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorStyleSettings.h:141

Scope (from outer to inner):

file
class        class UEditorStyleSettings : public UObject

Source code excerpt:

	/** When enabled, the project subsection of the File menu will be shown. */
	UPROPERTY(config)
	uint32 bShowProjectMenus : 1;

	/** When enabled, the Launch menu items will be shown. */
	UPROPERTY(config)
	uint32 bShowLaunchMenus : 1;

	/** When enabled, the Advanced Details will always auto expand. */