bShowWorldMovementGrid
bShowWorldMovementGrid
#Overview
name: bShowWorldMovementGrid
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:54, section: [/Script/VREditor.VRModeSettings]
- INI Section:
/Script/VREditor.VRModeSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:370
Scope (from outer to inner):
file
function void AVREditorAvatarActor::TickManually
Source code excerpt:
// Updating the opacity and visibility of the grid according to the controllers //@todo
{
if (GetDefault<UVRModeSettings>()->bShowWorldMovementGrid)
{
UVREditorInteractor* LeftHandInteractor = VRMode->GetHandInteractor( EControllerHand::Left );
UVREditorInteractor* RightHandInteractor = VRMode->GetHandInteractor( EControllerHand::Right );
if ( LeftHandInteractor != nullptr && RightHandInteractor )
{
#Loc: <Workspace>/Engine/Source/Editor/VREditor/Public/VRModeSettings.h:51
Scope (from outer to inner):
file
class class UVRModeSettings : public UVISettings
Source code excerpt:
/** Show the movement grid for orientation while moving through the world */
UPROPERTY(EditAnywhere, config, Category = "World Movement")
uint32 bShowWorldMovementGrid : 1;
/** Dim the surroundings while moving through the world */
UPROPERTY(EditAnywhere, config, Category = "World Movement")
uint32 bShowWorldMovementPostProcess : 1;
/** Display a progress bar while scaling that shows your current scale */