bShowWorldMovementGrid

bShowWorldMovementGrid

#Overview

name: bShowWorldMovementGrid

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorSettings.ini:54, section: [/Script/VREditor.VRModeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Private/VREditorAvatarActor.cpp:370

Scope (from outer to inner):

file
function     void AVREditorAvatarActor::TickManually

Source code excerpt:

	// Updating the opacity and visibility of the grid according to the controllers //@todo
	{
		if (GetDefault<UVRModeSettings>()->bShowWorldMovementGrid)
		{
			UVREditorInteractor* LeftHandInteractor = VRMode->GetHandInteractor( EControllerHand::Left );
			UVREditorInteractor* RightHandInteractor = VRMode->GetHandInteractor( EControllerHand::Right );

			if ( LeftHandInteractor != nullptr && RightHandInteractor )
			{

#Loc: <Workspace>/Engine/Source/Editor/VREditor/Public/VRModeSettings.h:51

Scope (from outer to inner):

file
class        class UVRModeSettings : public UVISettings

Source code excerpt:

	/** Show the movement grid for orientation while moving through the world */
	UPROPERTY(EditAnywhere, config, Category = "World Movement")
	uint32 bShowWorldMovementGrid : 1;

	/** Dim the surroundings while moving through the world */
	UPROPERTY(EditAnywhere, config, Category = "World Movement")
	uint32 bShowWorldMovementPostProcess : 1;

	/** Display a progress bar while scaling that shows your current scale */