bSkipMovies

bSkipMovies

#Overview

name: bSkipMovies

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:114, section: [/Script/UnrealEd.ProjectPackagingSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:144, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:518

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Exclude movie files when staging"))
	bool bSkipMovies;

	/**
	 * If SkipMovies is true, these specific movies will still be added to the .pak file (if using a .pak file; otherwise they're copied as individual files)
	 * This should be the name with no extension
	 */
	UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Specific movies to Package"))

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:1357

					// Per-project, per-platform setting to skip all movies. By default this is false.
					bool bSkipMovies = false;
					PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bSkipMovies", out bSkipMovies);

					if (!bSkipMovies && !SC.DedicatedServer)
					{
						List<string> MovieDenyList;
						PlatformGameConfig.GetArray("/Script/UnrealEd.ProjectPackagingSettings", "MovieDenyList", out MovieDenyList);
						if (MovieDenyList == null)