bSkipMovies
bSkipMovies
#Overview
name: bSkipMovies
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:114, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:144, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:518
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
*/
UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Exclude movie files when staging"))
bool bSkipMovies;
/**
* If SkipMovies is true, these specific movies will still be added to the .pak file (if using a .pak file; otherwise they're copied as individual files)
* This should be the name with no extension
*/
UPROPERTY(config, EditAnywhere, Category = Packaging, AdvancedDisplay, meta = (DisplayName = "Specific movies to Package"))
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/Scripts/CopyBuildToStagingDirectory.Automation.cs:1357
// Per-project, per-platform setting to skip all movies. By default this is false.
bool bSkipMovies = false;
PlatformGameConfig.GetBool("/Script/UnrealEd.ProjectPackagingSettings", "bSkipMovies", out bSkipMovies);
if (!bSkipMovies && !SC.DedicatedServer)
{
List<string> MovieDenyList;
PlatformGameConfig.GetArray("/Script/UnrealEd.ProjectPackagingSettings", "MovieDenyList", out MovieDenyList);
if (MovieDenyList == null)