bSplitIntoSeparateApks

bSplitIntoSeparateApks

#Overview

name: bSplitIntoSeparateApks

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3045, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidTargetSettingsCustomization.cpp:310

Scope (from outer to inner):

file
function     void FAndroidTargetSettingsCustomization::BuildAppManifestSection

Source code excerpt:


	// @todo android fat binary: Put back in when we expose those
//	SETUP_SOURCEONLY_PROP(bSplitIntoSeparateApks, BuildCategory, LOCTEXT("SplitIntoSeparateAPKsToolTip", "If checked, CPU architectures and rendering types will be split into separate .apk files"));
}

bool FAndroidTargetSettingsCustomization::IsLicenseInvalid() const
{
	static bool bInvalid = true;

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:475

Scope (from outer to inner):

file
function     class ANDROIDRUNTIMESETTINGS_API UAndroidRuntimeSettings : public UObject { public: GENERATED_UCLASS_BODY

Source code excerpt:

	// The user will need to manually select the apk to run in their Visual Studio debugger settings (see Override APK in TADP, for instance)
// 	UPROPERTY(GlobalConfig, EditAnywhere, Category = Build)
// 	bool bSplitIntoSeparateApks;

	// Should Google Play support be enabled?
	UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices)
	bool bEnableGooglePlaySupport;

	UPROPERTY(GlobalConfig, EditAnywhere, Category = GooglePlayServices, meta = (DisplayName = "Request code for showing GooglePlay Games activities"), meta = (ToolTip = "This request code is reported in onActivityResult when Achievements or Leaderboards UIs are closed"))