bStageShaderDirs
bStageShaderDirs
#Overview
name: bStageShaderDirs
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:267, section: [CookedEditorSettings]
- INI Section:
CookedEditorSettings
- Raw value:
true
- Is Array:
False
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.cs:111
this.ConfigHelper = ConfigHelper;
bStageShaderDirs = ConfigHelper.GetBool("bStageShaderDirs");
bStagePlatformBuildDirs = ConfigHelper.GetBool("bStagePlatformBuildDirs");
bStageExtrasDirs = ConfigHelper.GetBool("bStageExtrasDirs");
bStagePlatformDirs = ConfigHelper.GetBool("bStagePlatformDirs");
bStageUAT = ConfigHelper.GetBool("bStageUAT");
bIsForExternalDistribution = ConfigHelper.GetBool("bIsForExternalDistribution");
bStagePython = ConfigHelper.GetBool("bStagePython");