bStripAnimationDataOnDedicatedServer

bStripAnimationDataOnDedicatedServer

#Overview

name: bStripAnimationDataOnDedicatedServer

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3377, section: [/Script/Engine.AnimationSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Animation/AnimationSettings.h:57

Scope (from outer to inner):

file
class        class UAnimationSettings : public UDeveloperSettings

Source code excerpt:

	/** If true, animation track data will be stripped from dedicated server cooked data */
	UPROPERTY(config, EditAnywhere, Category = Performance)
	bool bStripAnimationDataOnDedicatedServer;

	/** If true, pre-4.19 behavior of zero-ticking animations during skeletal mesh init */
	UPROPERTY(config, EditAnywhere, Category = Performance)
	bool bTickAnimationOnSkeletalMeshInit;

	/** Names that identify bone animation attributes representing the individual components of a timecode and a subframe along with a take name.

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp:690

Scope (from outer to inner):

file
function     void UAnimSequence::Serialize

Source code excerpt:

		const bool bIsCountingMemory = Ar.IsCountingMemory();

		const bool bStripAnimDataOnDedicatedServer = StripAnimDataOnDedicatedServer == EStripAnimDataOnDedicatedServerSettings::UseProjectSetting ? UAnimationSettings::Get()->bStripAnimationDataOnDedicatedServer :
			StripAnimDataOnDedicatedServer == EStripAnimDataOnDedicatedServerSettings::StripAnimDataOnDedicatedServer;

		const bool bCookingTargetNeedsCompressedData = bIsCooking && (!bStripAnimDataOnDedicatedServer || !bIsCookingWithoutAVData || bEnableRootMotion);

		bool bSerializeCompressedData = bCookingTargetNeedsCompressedData || bIsDuplicating || bIsTransacting || bIsCountingMemory;
		Ar << bSerializeCompressedData;