bSubtitlesForcedOff
bSubtitlesForcedOff
#Overview
name: bSubtitlesForcedOff
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:278, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:1442
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Flag for forcibly disabling subtitles even if you try to turn them back on they will be off */
UPROPERTY(EditAnywhere, config, Category=Subtitles)
uint32 bSubtitlesForcedOff:1;
/** Script maximum loop iteration count used as a threshold to warn users about script execution runaway */
UPROPERTY(EditAnywhere, config, Category=Blueprints)
int32 MaximumLoopIterationCount;
// Controls whether Blueprint subclasses of actors or components can tick by default.
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SubtitleManager.cpp:433
Scope (from outer to inner):
file
function void FSubtitleManager::DisplaySubtitles
Source code excerpt:
check(InCanvas);
if (GEngine->bSubtitlesForcedOff || !GEngine->bSubtitlesEnabled)
{
return; // do nothing if subtitles are disabled.
}
if (!GEngine->GetSubtitleFont())
{