bSuppressFullyLoadPrompt

bSuppressFullyLoadPrompt

#Overview

name: bSuppressFullyLoadPrompt

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:29, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:141

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** If this is true, the user will not be asked to fully load a package before saving or before creating a new object */
	UPROPERTY(config)
	uint32 bSuppressFullyLoadPrompt:1;

	/** True if user should be allowed to select translucent objects in perspective viewports */
	UPROPERTY(config)
	uint32 bAllowSelectTranslucent:1;

	/** If this is true, all of an actors' components will be drawn when the actor or one of its component is selected */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/PackageTools.cpp:243

Scope (from outer to inner):

file
function     bool UPackageTools::HandleFullyLoadingPackages

Source code excerpt:


		// whether or not to suppress the ask to fully load message
		bool bSuppress = GetDefault<UEditorPerProjectUserSettings>()->bSuppressFullyLoadPrompt;

		// Make sure they are all fully loaded.
		bool bNeedsUpdate = false;
		for( int32 PackageIndex=0; PackageIndex<TopLevelPackages.Num(); PackageIndex++ )
		{
			UPackage* TopLevelPackage = TopLevelPackages[PackageIndex];