bToolbarCustomization
bToolbarCustomization
#Overview
name: bToolbarCustomization
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:150, section: [/Script/UnrealEd.EditorExperimentalSettings]
- INI Section:
/Script/UnrealEd.EditorExperimentalSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorExperimentalSettings.h:63
Scope (from outer to inner):
file
class class UEditorExperimentalSettings : public UObject
Source code excerpt:
/** Allows for customization of toolbars and menus throughout the editor */
UPROPERTY(config)
bool bToolbarCustomization;
/** Break on Exceptions allows you to trap Access Nones and other exceptional events in Blueprints. */
UPROPERTY(EditAnywhere, config, Category=Blueprints, meta=(DisplayName="Blueprint Break on Exceptions"))
bool bBreakOnExceptions;
/** Should arrows indicating data/execution flow be drawn halfway along wires? */