bToolbarCustomization

bToolbarCustomization

#Overview

name: bToolbarCustomization

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:150, section: [/Script/UnrealEd.EditorExperimentalSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/EditorExperimentalSettings.h:63

Scope (from outer to inner):

file
class        class UEditorExperimentalSettings : public UObject

Source code excerpt:

	/** Allows for customization of toolbars and menus throughout the editor */
	UPROPERTY(config)
	bool bToolbarCustomization;

	/** Break on Exceptions allows you to trap Access Nones and other exceptional events in Blueprints. */
	UPROPERTY(EditAnywhere, config, Category=Blueprints, meta=(DisplayName="Blueprint Break on Exceptions"))
	bool bBreakOnExceptions;

	/** Should arrows indicating data/execution flow be drawn halfway along wires? */