bTurnOffEditorConstructionScript
bTurnOffEditorConstructionScript
#Overview
name: bTurnOffEditorConstructionScript
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2036, section: [Kismet]
- INI Section:
Kismet
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp:898
Scope: file
Source code excerpt:
#if WITH_EDITOR
bool bDoUserConstructionScript;
GConfig->GetBool(TEXT("Kismet"), TEXT("bTurnOffEditorConstructionScript"), bDoUserConstructionScript, GEngineIni);
if (!GIsEditor || !bDoUserConstructionScript)
#endif
{
// Then run the user script, which is responsible for calling its own super, if desired
ProcessUserConstructionScript();
}
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp:958
Scope: file
Source code excerpt:
#if WITH_EDITOR
bool bDoUserConstructionScript;
GConfig->GetBool(TEXT("Kismet"), TEXT("bTurnOffEditorConstructionScript"), bDoUserConstructionScript, GEngineIni);
if (!GIsEditor || !bDoUserConstructionScript)
#endif
{
// Then run the user script, which is responsible for calling its own super, if desired
ProcessUserConstructionScript();
}