bTurnOffEditorConstructionScript

bTurnOffEditorConstructionScript

#Overview

name: bTurnOffEditorConstructionScript

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2036, section: [Kismet]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp:898

Scope: file

Source code excerpt:

#if WITH_EDITOR
			bool bDoUserConstructionScript;
			GConfig->GetBool(TEXT("Kismet"), TEXT("bTurnOffEditorConstructionScript"), bDoUserConstructionScript, GEngineIni);
			if (!GIsEditor || !bDoUserConstructionScript)
#endif
			{
				// Then run the user script, which is responsible for calling its own super, if desired
				ProcessUserConstructionScript();
			}

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp:958

Scope: file

Source code excerpt:

#if WITH_EDITOR
		bool bDoUserConstructionScript;
		GConfig->GetBool(TEXT("Kismet"), TEXT("bTurnOffEditorConstructionScript"), bDoUserConstructionScript, GEngineIni);
		if (!GIsEditor || !bDoUserConstructionScript)
#endif
		{
			// Then run the user script, which is responsible for calling its own super, if desired
			ProcessUserConstructionScript();
		}