BUILDMATERIALTEXTURESTREAMINGDATA

BUILDMATERIALTEXTURESTREAMINGDATA

#Overview

name: BUILDMATERIALTEXTURESTREAMINGDATA

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5894

Scope: file

Source code excerpt:

		bProcessed = HandleStartMovieCaptureCommand( Str, Ar );
	}
	else if( FParse::Command(&Str,TEXT("BUILDMATERIALTEXTURESTREAMINGDATA")) )
	{
		bProcessed = HandleBuildMaterialTextureStreamingData( Str, Ar );
	}
	else
	{
		bProcessed = FBlueprintEditorUtils::KismetDiagnosticExec(Stream, Ar);