BuildToolsOverride

BuildToolsOverride

#Overview

name: BuildToolsOverride

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3036, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:689

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:

	// Which build-tools to package with (a specific version or (without quotes) 'latest' for latest version on disk).
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "Project SDK Override", Meta = (DisplayName = "Build-Tools Version (specific version or 'latest')"))
	FString BuildToolsOverride;

	/** Whether to enable LOD streaming for landscape visual meshes. Only supported on feature level Mobile or above. */
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "Misc", Meta = (DisplayName = "Stream landscape visual mesh LODs"))
	bool bStreamLandscapeMeshLODs;

	// Enables WebViews to use DOM storage API

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:334


			ConfigHierarchy Ini = GetConfigCacheIni(ConfigHierarchyType.Engine);
			Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "BuildToolsOverride", out BestVersionString);

			if (BestVersionString == null || String.IsNullOrEmpty(BestVersionString) || BestVersionString == "latest")
			{
				// get a list of the directories in build-tools.. may be more than one set installed (or none which is bad)
				string[] Subdirs = Directory.GetDirectories(Path.Combine(HomePath, "build-tools"));
				if (Subdirs.Length == 0)