BuildWorkerTimeToLive
BuildWorkerTimeToLive
#Overview
name: BuildWorkerTimeToLive
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1971, section: [DevOptions.Shaders]
- INI Section:
DevOptions.Shaders
- Raw value:
1200
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:5633
Scope (from outer to inner):
file
function FShaderCompilingManager::FShaderCompilingManager
Source code excerpt:
verify(GConfig->GetBool( TEXT("DevOptions.Shaders"), TEXT("bLogJobCompletionTimes"), bLogJobCompletionTimes, GEngineIni ));
GConfig->GetFloat(TEXT("DevOptions.Shaders"), TEXT("WorkerTimeToLive"), GRegularWorkerTimeToLive, GEngineIni);
GConfig->GetFloat(TEXT("DevOptions.Shaders"), TEXT("BuildWorkerTimeToLive"), GBuildWorkerTimeToLive, GEngineIni);
verify(GConfig->GetFloat( TEXT("DevOptions.Shaders"), TEXT("ProcessGameThreadTargetTime"), ProcessGameThreadTargetTime, GEngineIni ));
#if UE_BUILD_DEBUG
// Increase budget for processing results in debug or else it takes forever to finish due to poor framerate
ProcessGameThreadTargetTime *= 3;