BuildWorkerTimeToLive

BuildWorkerTimeToLive

#Overview

name: BuildWorkerTimeToLive

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1971, section: [DevOptions.Shaders]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:5633

Scope (from outer to inner):

file
function     FShaderCompilingManager::FShaderCompilingManager

Source code excerpt:

	verify(GConfig->GetBool( TEXT("DevOptions.Shaders"), TEXT("bLogJobCompletionTimes"), bLogJobCompletionTimes, GEngineIni ));
	GConfig->GetFloat(TEXT("DevOptions.Shaders"), TEXT("WorkerTimeToLive"), GRegularWorkerTimeToLive, GEngineIni);
	GConfig->GetFloat(TEXT("DevOptions.Shaders"), TEXT("BuildWorkerTimeToLive"), GBuildWorkerTimeToLive, GEngineIni);

	verify(GConfig->GetFloat( TEXT("DevOptions.Shaders"), TEXT("ProcessGameThreadTargetTime"), ProcessGameThreadTargetTime, GEngineIni ));

#if UE_BUILD_DEBUG
	// Increase budget for processing results in debug or else it takes forever to finish due to poor framerate
	ProcessGameThreadTargetTime *= 3;