bUseAbsoluteTranslation
bUseAbsoluteTranslation
#Overview
name: bUseAbsoluteTranslation
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:342, section: [/Script/UnrealEd.LevelEditorViewportSettings]
- INI Section:
/Script/UnrealEd.LevelEditorViewportSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:363
Scope (from outer to inner):
file
class class ULevelEditorViewportSettings : public UObject
Source code excerpt:
/** Whether to use mouse position as direct widget position. */
UPROPERTY(EditAnywhere, config, Category=Controls, AdvancedDisplay)
uint32 bUseAbsoluteTranslation:1;
/** If enabled, the viewport will stream in levels automatically when the camera is moved. */
UPROPERTY(EditAnywhere, config, Category=Controls, meta=(DisplayName = "Stream in Levels Automatically when Camera is Moved"), AdvancedDisplay)
bool bLevelStreamingVolumePrevis;
/** When checked, orbit the camera by using the L or U keys when unchecked, Alt and Left Mouse Drag will orbit around the look at point */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:2652
Scope (from outer to inner):
file
function bool FEditorViewportClient::IsUsingAbsoluteTranslation
Source code excerpt:
// Screen-space movement must always use absolute translation
bool bScreenSpaceTransformation = Widget && (Widget->GetCurrentAxis() == EAxisList::Screen) && GetWidgetMode() != UE::Widget::WM_Rotate;
bool bAbsoluteMovementEnabled = GetDefault<ULevelEditorViewportSettings>()->bUseAbsoluteTranslation || bScreenSpaceTransformation;
bool bCurrentWidgetSupportsAbsoluteMovement = FWidget::AllowsAbsoluteTranslationMovement( GetWidgetMode()) || bScreenSpaceTransformation;
EAxisList::Type AxisType = Widget ? Widget->GetCurrentAxis() : EAxisList::None;
bool bCurrentWidgetSupportsAbsoluteRotation = bAlsoCheckAbsoluteRotation ? FWidget::AllowsAbsoluteRotationMovement(GetWidgetMode(), AxisType) : false;
bool bWidgetActivelyTrackingAbsoluteMovement = Widget && (Widget->GetCurrentAxis() != EAxisList::None);