bUseAutomaticCodeSigning

bUseAutomaticCodeSigning

#Overview

name: bUseAutomaticCodeSigning

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3185, section: [/Script/MacTargetPlatform.XcodeProjectSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/XcodeProjectSettings.h:108

Scope (from outer to inner):

file
class        class UXcodeProjectSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(EditAnywhere, config, Category="Code Signing", meta = (EditCondition="bUseModernXcode"))
	bool bUseAutomaticCodeSigning;
	
	/**
	 * If true, Mac will sign to run locally. Running on another Mac may bring up a dialog preventing running the app. If this and Use Automatic Code Signing are both false, you will need a certificate installed
	 */
	UPROPERTY(EditAnywhere, config, Category="Code Signing", meta = (EditCondition="bUseModernXcode"), DisplayName="Mac: Sign To Run Locally")
	bool bMacSignToRunLocally;