bUseBilinearFilterLightmaps

bUseBilinearFilterLightmaps

#Overview

name: bUseBilinearFilterLightmaps

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:17, section: [DevOptions.StaticLighting]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/StaticLightingSystem/StaticLightingSystem.cpp:663

Scope (from outer to inner):

file
function     bool FStaticLightingSystem::BeginLightmassProcess

Source code excerpt:

		FConfigContext::ForceReloadIntoGConfig().Load(TEXT("Lightmass"), GLightmassIni);

		verify(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bUseBilinearFilterLightmaps"), GUseBilinearLightmaps, GLightmassIni));
		verify(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bAllowCropping"), GAllowLightmapCropping, GLightmassIni));
		verify(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bRebuildDirtyGeometryForLighting"), bRebuildDirtyGeometryForLighting, GLightmassIni));
		verify(GConfig->GetBool(TEXT("DevOptions.StaticLighting"), TEXT("bCompressLightmaps"), GCompressLightmaps, GLightmassIni));

		GCompressLightmaps = GCompressLightmaps && World->GetWorldSettings()->LightmassSettings.bCompressLightmaps;