bUseCurvesForDistributions

bUseCurvesForDistributions

#Overview

name: bUseCurvesForDistributions

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:63, section: [/Script/UnrealEd.EditorPerProjectUserSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:97

Scope (from outer to inner):

file
class        class UEditorPerProjectUserSettings : public UObject

Source code excerpt:

	/** Select to make Distributions use the curves, not the baked lookup tables. */
	UPROPERTY(config)
	uint32 bUseCurvesForDistributions:1; //(GDistributionType == 0)

	/** Controls the minimum value at which the property matrix editor will display a loading bar when pasting values */
	UPROPERTY(config)
	int32 PropertyMatrix_NumberOfPasteOperationsBeforeWarning;

	UPROPERTY(config)

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp:72

Scope (from outer to inner):

file
function     void UEditorPerProjectUserSettings::PostEditChangeProperty

Source code excerpt:

		extern ENGINE_API uint32 GDistributionType;
		//GDistributionType == 0 for curves
		GDistributionType = (bUseCurvesForDistributions) ? 0 : 1;
	}

	if (!FUnrealEdMisc::Get().IsDeletePreferences())
	{
		SaveConfig();
	}