bUseCurvesForDistributions
bUseCurvesForDistributions
#Overview
name: bUseCurvesForDistributions
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:63, section: [/Script/UnrealEd.EditorPerProjectUserSettings]
- INI Section:
/Script/UnrealEd.EditorPerProjectUserSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorPerProjectUserSettings.h:97
Scope (from outer to inner):
file
class class UEditorPerProjectUserSettings : public UObject
Source code excerpt:
/** Select to make Distributions use the curves, not the baked lookup tables. */
UPROPERTY(config)
uint32 bUseCurvesForDistributions:1; //(GDistributionType == 0)
/** Controls the minimum value at which the property matrix editor will display a loading bar when pasting values */
UPROPERTY(config)
int32 PropertyMatrix_NumberOfPasteOperationsBeforeWarning;
UPROPERTY(config)
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Settings/EditorPerProjectUserSettings.cpp:72
Scope (from outer to inner):
file
function void UEditorPerProjectUserSettings::PostEditChangeProperty
Source code excerpt:
extern ENGINE_API uint32 GDistributionType;
//GDistributionType == 0 for curves
GDistributionType = (bUseCurvesForDistributions) ? 0 : 1;
}
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}