bUseDistanceScaledCameraSpeed

bUseDistanceScaledCameraSpeed

#Overview

name: bUseDistanceScaledCameraSpeed

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:345, section: [/Script/UnrealEd.LevelEditorViewportSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:387

Scope (from outer to inner):

file
class        class ULevelEditorViewportSettings : public UObject

Source code excerpt:

	/** If enabled, scale the perspective camera speed based on the distance between the camera and its look-at position */
	UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Use distance-scaled camera speed"), AdvancedDisplay)
	bool bUseDistanceScaledCameraSpeed;

	/** If enabled, the camera will orbit around the current selection in the viewport */
	UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Orbit camera around selection"), AdvancedDisplay)
	bool bOrbitCameraAroundSelection;

public:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:2999

Scope (from outer to inner):

file
function     bool FEditorViewportClient::ShouldScaleCameraSpeedByDistance

Source code excerpt:

bool FEditorViewportClient::ShouldScaleCameraSpeedByDistance() const
{
	return GetDefault<ULevelEditorViewportSettings>()->bUseDistanceScaledCameraSpeed;
}

PRAGMA_DISABLE_DEPRECATION_WARNINGS
bool FEditorViewportClient::InputKey(FViewport* InViewport, int32 ControllerId, FKey Key, EInputEvent Event, float AmountDepressed, bool bGamepad)
{
	FInputKeyEventArgs Args(InViewport, ControllerId, Key, Event);