bUseDistanceScaledCameraSpeed
bUseDistanceScaledCameraSpeed
#Overview
name: bUseDistanceScaledCameraSpeed
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:345, section: [/Script/UnrealEd.LevelEditorViewportSettings]
- INI Section:
/Script/UnrealEd.LevelEditorViewportSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:387
Scope (from outer to inner):
file
class class ULevelEditorViewportSettings : public UObject
Source code excerpt:
/** If enabled, scale the perspective camera speed based on the distance between the camera and its look-at position */
UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Use distance-scaled camera speed"), AdvancedDisplay)
bool bUseDistanceScaledCameraSpeed;
/** If enabled, the camera will orbit around the current selection in the viewport */
UPROPERTY(EditAnywhere, config, Category = Controls, meta = (DisplayName = "Orbit camera around selection"), AdvancedDisplay)
bool bOrbitCameraAroundSelection;
public:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorViewportClient.cpp:2999
Scope (from outer to inner):
file
function bool FEditorViewportClient::ShouldScaleCameraSpeedByDistance
Source code excerpt:
bool FEditorViewportClient::ShouldScaleCameraSpeedByDistance() const
{
return GetDefault<ULevelEditorViewportSettings>()->bUseDistanceScaledCameraSpeed;
}
PRAGMA_DISABLE_DEPRECATION_WARNINGS
bool FEditorViewportClient::InputKey(FViewport* InViewport, int32 ControllerId, FKey Key, EInputEvent Event, float AmountDepressed, bool bGamepad)
{
FInputKeyEventArgs Args(InViewport, ControllerId, Key, Event);