bUseImperial
bUseImperial
#Overview
name: bUseImperial
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Experimental/VirtualScouting/Config/BaseVirtualScouting.ini:2, section: [/Script/VirtualScouting.VirtualScoutingSettings]
- INI Section:
/Script/VirtualScouting.VirtualScoutingSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualScouting/Source/VirtualScouting/Public/VirtualScoutingSettings.h:17
Scope (from outer to inner):
file
class class UVirtualScoutingSettings : public UObject
Source code excerpt:
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Show Measurements in Imperial Units"))
bool bUseImperial = false;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Viewfinder Use AutoExposure"))
bool bViewfinderUseExposure = false;
UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Viewfinder ExposureCompensation", ClampMin=-15, ClampMax=15))
float ViewfinderExposureCompensation = 1;