bUseImperial

bUseImperial

#Overview

name: bUseImperial

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Experimental/VirtualScouting/Config/BaseVirtualScouting.ini:2, section: [/Script/VirtualScouting.VirtualScoutingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Experimental/VirtualScouting/Source/VirtualScouting/Public/VirtualScoutingSettings.h:17

Scope (from outer to inner):

file
class        class UVirtualScoutingSettings : public UObject

Source code excerpt:


	UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Show Measurements in Imperial Units"))
	bool bUseImperial = false;

	UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Viewfinder Use AutoExposure"))
	bool bViewfinderUseExposure = false;

	UPROPERTY(Config, EditAnywhere, BlueprintReadWrite, Category="Virtual Scouting", meta=(DisplayName="Viewfinder ExposureCompensation", ClampMin=-15, ClampMax=15))
	float ViewfinderExposureCompensation = 1;