bUseLegacyAnimBlueprintThreadSafetyChecks
bUseLegacyAnimBlueprintThreadSafetyChecks
#Overview
name: bUseLegacyAnimBlueprintThreadSafetyChecks
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2053, section: [Kismet]
- INI Section:
Kismet
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompiler.cpp:1080
Scope (from outer to inner):
file
function void FAnimBlueprintCompilerContext::CopyTermDefaultsToDefaultObject
Source code excerpt:
bool bIsThreadSafe = true;
static const FBoolConfigValueHelper UseLegacyAnimBlueprintThreadSafetyChecks(TEXT("Kismet"), TEXT("bUseLegacyAnimBlueprintThreadSafetyChecks"), GEngineIni);
if(UseLegacyAnimBlueprintThreadSafetyChecks)
{
for (FBlueprintCompiledStatement* Statement : StatementPair.Value)
{
if (Statement->Type == KCST_CallFunction && Statement->FunctionToCall)
{