bUseLegacyAnimBlueprintThreadSafetyChecks

bUseLegacyAnimBlueprintThreadSafetyChecks

#Overview

name: bUseLegacyAnimBlueprintThreadSafetyChecks

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2053, section: [Kismet]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintCompiler.cpp:1080

Scope (from outer to inner):

file
function     void FAnimBlueprintCompilerContext::CopyTermDefaultsToDefaultObject

Source code excerpt:

								bool bIsThreadSafe = true;

								static const FBoolConfigValueHelper UseLegacyAnimBlueprintThreadSafetyChecks(TEXT("Kismet"), TEXT("bUseLegacyAnimBlueprintThreadSafetyChecks"), GEngineIni);
								if(UseLegacyAnimBlueprintThreadSafetyChecks)
								{
									for (FBlueprintCompiledStatement* Statement : StatementPair.Value)
									{
										if (Statement->Type == KCST_CallFunction && Statement->FunctionToCall)
										{