bUsesHostCompiler

bUsesHostCompiler

#Overview

name: bUsesHostCompiler

The value of this variable can be defined or overridden in .ini config files. 6 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:19, section: [DataDrivenPlatformInfo]

Location: <Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:23, section: [DataDrivenPlatformInfo]

Location: <Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:22, section: [DataDrivenPlatformInfo]

Location: <Workspace>/Engine/Config/TVOS/DataDrivenPlatformInfo.ini:15, section: [DataDrivenPlatformInfo]

Location: <Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:29, section: [DataDrivenPlatformInfo]

Location: <Workspace>/Engine/Platforms/VisionOS/Config/DataDrivenPlatformInfo.ini:15, section: [DataDrivenPlatformInfo]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/Misc/DataDrivenPlatformInfoRegistry.cpp:386

Scope (from outer to inner):

file
function     static void LoadDDPIIniSettings

Source code excerpt:

	Info.bCanUseCrashReporter = true; // not specified means true, not false
	DDPIGetBool(IniFile, TEXT("bCanUseCrashReporter"), Info.bCanUseCrashReporter);
	DDPIGetBool(IniFile, TEXT("bUsesHostCompiler"), Info.bUsesHostCompiler);
	DDPIGetBool(IniFile, TEXT("bUATClosesAfterLaunch"), Info.bUATClosesAfterLaunch);
	DDPIGetBool(IniFile, TEXT("bIsEnabled"), Info.bEnabledForUse);

	DDPIGetName(IniFile, TEXT("UBTPlatformName"), Info.UBTPlatformName);
	// if unspecified, use the ini platform name (only Win64 breaks this)
	if (Info.UBTPlatformName == NAME_None)

#Loc: <Workspace>/Engine/Source/Runtime/Core/Public/Misc/DataDrivenPlatformInfoRegistry.h:211

Scope: file

Source code excerpt:


	/** Whether code projects for this platform require the host platform compiler to be installed. Host platforms typically have a SDK status of valid, but they can't necessarily build. */
	bool bUsesHostCompiler;

	/** Whether UAT closes immediately after launching on this platform, or if it sticks around to read output from the running process */
	bool bUATClosesAfterLaunch;

	/** Whether or not this editor/program has compiled in support for this platform (by looking for TargetPlatform style DLLs, without loading them) */
	bool bHasCompiledTargetSupport;