bUseVirtualCores

bUseVirtualCores

#Overview

name: bUseVirtualCores

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:1976, section: [DevOptions.Shaders]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:5940

Scope (from outer to inner):

file
function     void FShaderCompilingManager::CalculateNumberOfCompilingThreads

Source code excerpt:

				NumShaderCompilingThreads = FMath::RoundToInt(NumSCWs);

				bool bUseVirtualCores = true;
				GConfig->GetBool(TEXT("DevOptions.Shaders"), TEXT("bUseVirtualCores"), bUseVirtualCores, GEngineIni);
				uint32 MaxNumCoresToUse = bUseVirtualCores ? NumVirtualCores : NumberOfCores;
				NumShaderCompilingThreads = FMath::Clamp<uint32>(NumShaderCompilingThreads, 1, MaxNumCoresToUse - 1);
				NumShaderCompilingThreadsDuringGame = FMath::Min<int32>(NumShaderCompilingThreads, NumShaderCompilingThreadsDuringGame);
			}
		}
		else if (bForceUseSCWMemoryPressureLimits)
		{