bVACEnabled

bVACEnabled

#Overview

name: bVACEnabled

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2248, section: [OnlineSubsystemSteam]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp:335

Scope (from outer to inner):

file
function     FSteamServerInstanceHandler::FSteamServerInstanceHandler

Source code excerpt:


	// Set VAC
	bool bVACEnabled = false;
	GConfig->GetBool(TEXT("OnlineSubsystemSteam"), TEXT("bVACEnabled"), bVACEnabled, GEngineIni);

	// Set GameVersions
	FString GameVersion;
	GConfig->GetString(TEXT("OnlineSubsystemSteam"), TEXT("GameVersion"), GameVersion, GEngineIni);
	if (GameVersion.Len() == 0)
	{

#Loc: <Workspace>/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp:349

Scope (from outer to inner):

file
function     FSteamServerInstanceHandler::FSteamServerInstanceHandler

Source code excerpt:


	if (SteamGameServer_Init(LocalServerIP, GamePort, QueryPort,
		(bVACEnabled ? eServerModeAuthenticationAndSecure : eServerModeAuthentication),
		TCHAR_TO_UTF8(*GameVersion)))
	{
		UE_LOG(LogSteamShared, Verbose, TEXT("Steam Dedicated Server API initialized."));
		bInitialized = true;
	}
	else