bVACEnabled
bVACEnabled
#Overview
name: bVACEnabled
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2248, section: [OnlineSubsystemSteam]
- INI Section:
OnlineSubsystemSteam
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp:335
Scope (from outer to inner):
file
function FSteamServerInstanceHandler::FSteamServerInstanceHandler
Source code excerpt:
// Set VAC
bool bVACEnabled = false;
GConfig->GetBool(TEXT("OnlineSubsystemSteam"), TEXT("bVACEnabled"), bVACEnabled, GEngineIni);
// Set GameVersions
FString GameVersion;
GConfig->GetString(TEXT("OnlineSubsystemSteam"), TEXT("GameVersion"), GameVersion, GEngineIni);
if (GameVersion.Len() == 0)
{
#Loc: <Workspace>/Engine/Plugins/Runtime/Steam/SteamShared/Source/SteamShared/Private/SteamSharedModule.cpp:349
Scope (from outer to inner):
file
function FSteamServerInstanceHandler::FSteamServerInstanceHandler
Source code excerpt:
if (SteamGameServer_Init(LocalServerIP, GamePort, QueryPort,
(bVACEnabled ? eServerModeAuthenticationAndSecure : eServerModeAuthentication),
TCHAR_TO_UTF8(*GameVersion)))
{
UE_LOG(LogSteamShared, Verbose, TEXT("Steam Dedicated Server API initialized."));
bInitialized = true;
}
else