bValidateFormatPatterns
bValidateFormatPatterns
#Overview
name: bValidateFormatPatterns
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/Localization/EngineOverrides_Compile.ini:10, section: [CommonSettings]
- INI Section:
CommonSettings
- Raw value:
true
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/Localization/Game_Compile.ini:10, section: [CommonSettings]
- INI Section:
CommonSettings
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Localization/Private/LocalizationConfigurationScript.cpp:1144
Scope (from outer to inner):
file
namespace LocalizationConfigurationScript
function FLocalizationConfigurationScript GenerateCompileTextConfigFile
Source code excerpt:
ConfigSection.Add( TEXT("bSkipSourceCheck"), Target->Settings.CompileSettings.SkipSourceCheck ? TEXT("true") : TEXT("false") );
ConfigSection.Add( TEXT("bValidateFormatPatterns"), Target->Settings.CompileSettings.ValidateFormatPatterns ? TEXT("true") : TEXT("false") );
ConfigSection.Add( TEXT("bValidateSafeWhitespace"), Target->Settings.CompileSettings.ValidateSafeWhitespace ? TEXT("true") : TEXT("false") );
if (Target->Settings.SupportedCulturesStatistics.IsValidIndex(Target->Settings.NativeCultureIndex))
{
ConfigSection.Add( TEXT("NativeCulture"), Target->Settings.SupportedCulturesStatistics[Target->Settings.NativeCultureIndex].CultureName );
}
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/GenerateTextLocalizationResourceCommandlet.cpp:141
Scope (from outer to inner):
file
function int32 UGenerateTextLocalizationResourceCommandlet::Main
Source code excerpt:
// Get whether to validate format patterns.
{
bool bValidateFormatPatterns = false;
GetBoolFromConfig(*SectionName, TEXT("bValidateFormatPatterns"), bValidateFormatPatterns, GatherTextConfigPath);
GenerateFlags |= (bValidateFormatPatterns ? EGenerateLocResFlags::ValidateFormatPatterns : EGenerateLocResFlags::None);
}
// Get whether to validate whitespace.
{
bool bValidateSafeWhitespace = false;
GetBoolFromConfig(*SectionName, TEXT("bValidateSafeWhitespace"), bValidateSafeWhitespace, GatherTextConfigPath);