bValidateTextureFormats
bValidateTextureFormats
#Overview
name: bValidateTextureFormats
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3064, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
- INI Section:
/Script/AndroidRuntimeSettings.AndroidRuntimeSettings
- Raw value:
true
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:312
Scope (from outer to inner):
file
class class UAndroidRuntimeSettings : public UObject
Source code excerpt:
// Verifies the device supports at least one of the cooked texture formats at runtime
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Validate texture formats"))
bool bValidateTextureFormats;
// When building for MinSDKVersion >= 23 gradle will leave native libs uncompressed in the apk. This flag might be helpful for builds that are not intended to be distributed via Google Play
UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Force Gradle to compress native libs irregardless of MinSDKVersion setting"))
bool bForceCompressNativeLibs;
// Generates Android binary with RELR and APS2 relocation tables when building for MinSDKVersion >= 28 or just APS2 when building for MinSDKVersion >= 23
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2652
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportAdMob", out bSupportAdMob);
bool bValidateTextureFormats;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bValidateTextureFormats", out bValidateTextureFormats);
bool bBuildForES31 = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES31", out bBuildForES31);
bool bSupportsVulkan = false;
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportsVulkan", out bSupportsVulkan);