bValidateTextureFormats

bValidateTextureFormats

#Overview

name: bValidateTextureFormats

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3064, section: [/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Android/AndroidRuntimeSettings/Classes/AndroidRuntimeSettings.h:312

Scope (from outer to inner):

file
class        class UAndroidRuntimeSettings : public UObject

Source code excerpt:

	// Verifies the device supports at least one of the cooked texture formats at runtime
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Validate texture formats"))
	bool bValidateTextureFormats;

	// When building for MinSDKVersion >= 23 gradle will leave native libs uncompressed in the apk. This flag might be helpful for builds that are not intended to be distributed via Google Play
	UPROPERTY(GlobalConfig, EditAnywhere, Category = "APK Packaging", Meta = (DisplayName = "Force Gradle to compress native libs irregardless of MinSDKVersion setting"))
	bool bForceCompressNativeLibs;

	// Generates Android binary with RELR and APS2 relocation tables when building for MinSDKVersion >= 28 or just APS2 when building for MinSDKVersion >= 23

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Android/UEDeployAndroid.cs:2652

			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportAdMob", out bSupportAdMob);
			bool bValidateTextureFormats;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bValidateTextureFormats", out bValidateTextureFormats);

			bool bBuildForES31 = false;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES31", out bBuildForES31);
			bool bSupportsVulkan = false;
			Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bSupportsVulkan", out bSupportsVulkan);