CameraPreviewSize

CameraPreviewSize

#Overview

name: CameraPreviewSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:456, section: [/Script/UnrealEd.LevelEditorViewportSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp:3513

Scope (from outer to inner):

file
function     FOptionalSize SActorPreview::OnReadHeight

Source code excerpt:

		ParentHeight = ParentViewport.Pin()->GetActiveViewport()->GetSizeXY().Y;
	}
	return FMath::Clamp( GetDefault<ULevelEditorViewportSettings>()->CameraPreviewSize * ParentHeight * PreviewScalingFactor, MinimumHeight, MaximumHeight );
}

float SActorPreview::OnReadTextWidth() const
{
	return OnReadWidth().Get() - (PreviewTextPadding*2.0f);
}

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:541

Scope (from outer to inner):

file
class        class ULevelEditorViewportSettings : public UObject

Source code excerpt:

	/** Affects the size of 'picture in picture' previews if they are enabled */
	UPROPERTY(EditAnywhere, config, Category=LookAndFeel, meta=(ClampMin = "1", UIMin = "1", UIMax = "10"))
	float CameraPreviewSize;

	/** Distance from the camera to place actors which are dropped on nothing in the view port. */
	UPROPERTY(EditAnywhere, config, Category=LookAndFeel, AdvancedDisplay, meta=(DisplayName = "Background Drop Distance"))
	float BackgroundDropDistance;

	/** A list of meshes that can be used as preview mesh in the editor view port by holding down the backslash key */