CancelGameFeaturePlugin
CancelGameFeaturePlugin
#Overview
name: CancelGameFeaturePlugin
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Cancel any state changes for a game feature plugin by PluginName or URL
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Private/GameFeaturesSubsystem.cpp:438
Scope (from outer to inner):
file
function void UGameFeaturesSubsystem::Initialize
Source code excerpt:
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("CancelGameFeaturePlugin"),
TEXT("Cancel any state changes for a game feature plugin by PluginName or URL"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld*, FOutputDevice& Ar)
{
if (TOptional<FString> PluginURL = UE::GameFeatures::GetPluginUrlForConsoleCommand(Args, Ar))
{
UGameFeaturesSubsystem::Get().CancelGameFeatureStateChange(PluginURL.GetValue());
}
}),
ECVF_Cheat);
IConsoleManager::Get().RegisterConsoleCommand(
TEXT("TerminateGameFeaturePlugin"),
TEXT("Terminates a game feature plugin by PluginName or URL"),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateLambda([](const TArray<FString>& Args, UWorld*, FOutputDevice& Ar)
{
if (TOptional<FString> PluginURL = UE::GameFeatures::GetPluginUrlForConsoleCommand(Args, Ar))