CAPTUREMODE
CAPTUREMODE
#Overview
name: CAPTUREMODE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:5212
Scope: file
Source code excerpt:
return HandleEnableAllScreenMessagesCommand( Cmd, Ar );
}
else if (FParse::Command(&Cmd,TEXT("TOGGLEALLSCREENMESSAGES")) || FParse::Command(&Cmd,TEXT("TOGGLESCREENMESSAGES")) || FParse::Command(&Cmd,TEXT("CAPTUREMODE")))
{
return HandleToggleAllScreenMessagesCommand( Cmd, Ar );
}
else if( FParse::Command(&Cmd,TEXT("CONFIGHASH")) )
{
return HandleConfigHashCommand( Cmd, Ar );