Cascade_MouseMoveThreshold
Cascade_MouseMoveThreshold
#Overview
name: Cascade_MouseMoveThreshold
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:605, section: [/Script/UnrealEd.CascadeOptions]
- INI Section:
/Script/UnrealEd.CascadeOptions
- Raw value:
4
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/Cascade/Private/CascadeEmitterCanvasClient.cpp:710
Scope (from outer to inner):
file
function void FCascadeEmitterCanvasClient::CapturedMouseMove
Source code excerpt:
FIntPoint TotalMouseMove = FIntPoint(X,Y) - MousePressPosition;
int32 MoveThresh = CascadePtr.Pin()->GetEditorOptions() ? CascadePtr.Pin()->GetEditorOptions()->Cascade_MouseMoveThreshold : 4;
MoveThresh = FMath::Max<int32>(4,MoveThresh);
if (TotalMouseMove.SizeSquared() > FMath::Square(MoveThresh))
{
if ((SelectedModuleIndex == INDEX_REQUIREDMODULE) ||
(SelectedModuleIndex == INDEX_SPAWNMODULE))
{
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Preferences/CascadeOptions.h:165
Scope (from outer to inner):
file
class class UCascadeOptions : public UObject
Source code excerpt:
/** The number of units the mouse must move before considering the module as dragged. */
UPROPERTY(EditAnywhere, config, Category=Options)
int32 Cascade_MouseMoveThreshold;
/** The radius of the motion mode */
UPROPERTY(EditAnywhere, config, Category=Options)
float MotionModeRadius;
};