Categories
Categories
#Overview
name: Categories
The value of this variable can be defined or overridden in .ini config files. 8
.ini config files referencing this setting variable.
It is referenced in 396
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:2, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Basics",Title=NSLOCTEXT("TutorialCategories","BasicsTitle","Basics"),Description=NSLOCTEXT("TutorialCategories","BasicsDescription","Getting started with Unreal Engine."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=100)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:3, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Blueprints",Title=NSLOCTEXT("TutorialCategories","BlueprintsTitle","Blueprints"),Description=NSLOCTEXT("TutorialCategories","BlueprintsDescription","Tutorials covering the creation and usage of Blueprints."),Icon="FullBlueprintEditor.EditGlobalOptions",Texture=/GuidedTutorials/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.Blueprint_64x,SortOrder=200)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:4, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Editors",Title=NSLOCTEXT("TutorialCategories","EditorsTitle","Editors"),Description=NSLOCTEXT("TutorialCategories","EditorsDescription","Tutorials covering the various sub editors of Unreal Engine."),Icon=,Texture=/GuidedTutorials/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.icon_Editor_Preferences_General_40x,SortOrder=225)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:5, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Code",Title=NSLOCTEXT("TutorialCategories","CodeTitle","Code"),Description=NSLOCTEXT("TutorialCategories","CodeDescription","Write C++ code for use in Unreal Engine."),Icon="PlayWorld.RepeatLastPlay",Texture=None,SortOrder=250)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:6, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Animation",Title=NSLOCTEXT("TutorialCategories","AnimationTitle","Animation"),Description=NSLOCTEXT("TutorialCategories","AnimationDescription","Tutorials covering the animation system in Unreal Engine."),Icon=,Texture=/GuidedTutorials/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.icon_ShowSkeletalMeshes_40x,SortOrder=600)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:7, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Landscape",Title=NSLOCTEXT("TutorialCategories","LandscapeTitle","Landscape"),Description=NSLOCTEXT("TutorialCategories","LandscapeDescription","Tutorials covering the Unreal Editor terrain editor: Landscape."),Icon="LevelEditor.LandscapeMode",Texture=/GuidedTutorials/Tutorial/Landscape/TutorialAssets/Landscape.Landscape,SortOrder=700)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:8, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Foliage",Title=NSLOCTEXT("TutorialCategories","FoliageTitle","Foliage"),Description=NSLOCTEXT("TutorialCategories","FoliageDescription","Tutorials covering the Unreal Engine Foliage tool."),Icon="LevelEditor.FoliageMode",Texture=/GuidedTutorials/Tutorial/Foliage/TutorialAssets/Foliage.Foliage,SortOrder=800)
- Is Array:
True
Location: <Workspace>/Engine/Plugins/Editor/GuidedTutorials/Config/BaseGuidedTutorials.ini:9, section: [/Script/IntroTutorials.EditorTutorialSettings]
- INI Section:
/Script/IntroTutorials.EditorTutorialSettings
- Raw value:
(Identifier="Mobile",Title=NSLOCTEXT("TutorialCategories","MobileTitle","Mobile"),Description=NSLOCTEXT("TutorialCategories","MobileDescription","Mobile Tutorials."),Icon="MaterialEditor.TogglePlatformStats",Texture=None,SortOrder=900)
- Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (396
callsites) referencing the name of this variable. We have to skip these details.