CDODump

CDODump

#Overview

name: CDODump

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:13560

Scope (from outer to inner):

file
class        class FCDODump : private FSelfRegisteringExec
function     virtual bool Exec_Dev

Source code excerpt:

	virtual bool Exec_Dev( UWorld* InWorld, const TCHAR* Cmd, FOutputDevice& Ar ) override
	{
		if(FParse::Command(&Cmd,TEXT("CDODump")))
		{
			FString All;
			TArray<UClass*> Classes;
			for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
			{
				UClass* Cls = *ClassIt;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:13584

Scope: file

Source code excerpt:

		return false;
	}
} CDODump;
#endif // !UE_BUILD_SHIPPING

void UEngine::ShutdownWorldNetDriver( UWorld * World )
{
	if (World)
	{