CheckSingleInfluenceLOD
CheckSingleInfluenceLOD
#Overview
name: CheckSingleInfluenceLOD
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:19, section: [ImportSetting]
- INI Section:
ImportSetting
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp:4353
Scope (from outer to inner):
file
function bool UnFbx::FFbxImporter::ImportSkeletalMeshLOD
Source code excerpt:
// Enforce LODs having only single-influence vertices.
bool bCheckSingleInfluence;
GConfig->GetBool(TEXT("ImportSetting"), TEXT("CheckSingleInfluenceLOD"), bCheckSingleInfluence, GEditorIni);
if (bCheckSingleInfluence &&
DesiredLOD > 0)
{
for (int32 SectionIndex = 0; SectionIndex < NewLODModel.Sections.Num(); SectionIndex++)
{
if (NewLODModel.Sections[SectionIndex].SoftVertices.Num() > 0)