CheckSingleInfluenceLOD

CheckSingleInfluenceLOD

#Overview

name: CheckSingleInfluenceLOD

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:19, section: [ImportSetting]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSkeletalMeshImport.cpp:4353

Scope (from outer to inner):

file
function     bool UnFbx::FFbxImporter::ImportSkeletalMeshLOD

Source code excerpt:

	// Enforce LODs having only single-influence vertices.
	bool bCheckSingleInfluence;
	GConfig->GetBool(TEXT("ImportSetting"), TEXT("CheckSingleInfluenceLOD"), bCheckSingleInfluence, GEditorIni);
	if (bCheckSingleInfluence &&
		DesiredLOD > 0)
	{
		for (int32 SectionIndex = 0; SectionIndex < NewLODModel.Sections.Num(); SectionIndex++)
		{
			if (NewLODModel.Sections[SectionIndex].SoftVertices.Num() > 0)