Class
Class
#Overview
name: Class
The value of this variable can be defined or overridden in .ini config files. 7 .ini config files referencing this setting variable.
It is referenced in 2841 C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:252, section: [Cooker.CleanStaticMeshMtrlSkip]
- INI Section:
Cooker.CleanStaticMeshMtrlSkip - Raw value:
UnrealEd.ActorFactory - Is Array:
False
Location: <Workspace>/Engine/Config/BaseEngine.ini:2697, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
AnimSet - Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2698, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
SkeletalMesh - Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2699, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
SoundCue - Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2700, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
StaticMesh - Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2701, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
ParticleSystem - Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2702, section: [ContentComparisonReferenceTypes]
- INI Section:
ContentComparisonReferenceTypes - Raw value:
Texture2D - Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (2841 callsites) referencing the name of this variable. We have to skip these details.