ClassBlockList
ClassBlockList
#Overview
name: ClassBlockList
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:441, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Script/Engine.StaticMesh
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:442, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Script/Engine.Blueprint
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:443, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Script/Engine.UserDefinedStruct
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:444, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Script/CommonUI.CommonGenericInputActionDataTable
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditor.ini:445, section: [EditorDomain]
- INI Section:
EditorDomain
- Raw value:
/Script/Engine.DataTable
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorDomain/EditorDomainUtils.cpp:916
Scope (from outer to inner):
file
namespace UE::EditorDomain
function TMap<FTopLevelAssetPath, EDomainUse> ConstructClassBlockedUses
Source code excerpt:
TArray<FString> LoadBlockListArray;
TArray<FString> SaveBlockListArray;
GConfig->GetArray(TEXT("EditorDomain"), TEXT("ClassBlockList"), BlockListArray, GEditorIni);
GConfig->GetArray(TEXT("EditorDomain"), TEXT("ClassLoadBlockList"), LoadBlockListArray, GEditorIni);
GConfig->GetArray(TEXT("EditorDomain"), TEXT("ClassSaveBlockList"), SaveBlockListArray, GEditorIni);
for (TArray<FString>* Array : { &BlockListArray, &LoadBlockListArray, &SaveBlockListArray })
{
EDomainUse BlockedUse = Array == &BlockListArray ? (EDomainUse::LoadEnabled | EDomainUse::SaveEnabled) : (
Array == &LoadBlockListArray ? EDomainUse::LoadEnabled : (