CLEANBSPMATERIALS
CLEANBSPMATERIALS
#Overview
name: CLEANBSPMATERIALS
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/LevelEditor/Private/LevelEditorGenericDetails.cpp:279
Scope (from outer to inner):
file
function void FLevelEditorGenericDetails::AddSurfaceDetails
Source code excerpt:
SNew( SButton )
.ToolTipText( LOCTEXT("CleanBSPMaterials_Tooltip", "Cleans Geometry Materials") )
.OnClicked( FOnClicked::CreateStatic( &Local::ExecuteExecCommand, FString( TEXT("CLEANBSPMATERIALS") ) ) )
.HAlign( HAlign_Center )
[
SNew( STextBlock )
.Text( LOCTEXT("CleanBSPMaterials", "Clean Geometry Materials") )
.Font( IDetailLayoutBuilder::GetDetailFont() )
]
]
];
IDetailCategoryBuilder& SurfaceCategory = DetailBuilder.EditCategory( "Surface Properties", LOCTEXT("BSPSurfaceProperties", "Surface Properties") );
SurfaceCategory.AddCustomRow( LOCTEXT("BSPSurfaceProperties", "Surface Properties") )
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
.AutoHeight()
.Padding( 3.0f, 1.0f )
[
SNew(SSurfaceProperties)
]
];
}
#undef LOCTEXT_NAMESPACE
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5862
Scope: file
Source code excerpt:
bProcessed = HandleSetDetailModeViewCommand( Str, Ar, InWorld );
}
else if( FParse::Command(&Str,TEXT("CLEANBSPMATERIALS")) )
{
bProcessed = HandleCleanBSPMaterialCommand( Str, Ar, InWorld );
}
else if( FParse::Command(&Str,TEXT("AUTOMERGESM")) )
{
bProcessed = HandleAutoMergeStaticMeshCommand( Str, Ar );