CollectionManager.Create
CollectionManager.Create
#Overview
name: CollectionManager.Create
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Creates a collection of the specified name and type
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/AssetTools/Private/AssetToolsConsoleCommands.h:18
Scope (from outer to inner):
file
class class FAssetToolsConsoleCommands
function FAssetToolsConsoleCommands
Source code excerpt:
: Module(InModule)
//, CreateCommand(
// TEXT( "CollectionManager.Create" ),
// *LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
// FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
{}
//void Create(const TArray<FString>& Args)
//{
#Loc: <Workspace>/Engine/Source/Developer/CollectionManager/Private/CollectionManagerConsoleCommands.h:24
Scope (from outer to inner):
file
class class FCollectionManagerConsoleCommands
function FCollectionManagerConsoleCommands
Source code excerpt:
: Module(InModule)
, CreateCommand(
TEXT( "CollectionManager.Create" ),
*LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
, DestroyCommand(
TEXT( "CollectionManager.Destroy" ),
*LOCTEXT("CommandText_Destroy", "Deletes a collection of the specified name and type").ToString(),
FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Destroy ) )