CollectionManager.Create

CollectionManager.Create

#Overview

name: CollectionManager.Create

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/AssetTools/Private/AssetToolsConsoleCommands.h:18

Scope (from outer to inner):

file
class        class FAssetToolsConsoleCommands
function     FAssetToolsConsoleCommands

Source code excerpt:

		: Module(InModule)
	//,	CreateCommand(
	//	TEXT( "CollectionManager.Create" ),
	//	*LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
	//	FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
	{}

	//void Create(const TArray<FString>& Args)
	//{

#Loc: <Workspace>/Engine/Source/Developer/CollectionManager/Private/CollectionManagerConsoleCommands.h:24

Scope (from outer to inner):

file
class        class FCollectionManagerConsoleCommands
function     FCollectionManagerConsoleCommands

Source code excerpt:

		: Module(InModule)
	,	CreateCommand(
		TEXT( "CollectionManager.Create" ),
		*LOCTEXT("CommandText_Create", "Creates a collection of the specified name and type").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Create ) )
	,	DestroyCommand(
		TEXT( "CollectionManager.Destroy" ),
		*LOCTEXT("CommandText_Destroy", "Deletes a collection of the specified name and type").ToString(),
		FConsoleCommandWithArgsDelegate::CreateRaw( this, &FCollectionManagerConsoleCommands::Destroy ) )