CommonEditorMaps
CommonEditorMaps
#Overview
name: CommonEditorMaps
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:26, section: [/Script/LyraGame.LyraDeveloperSettings]
- INI Section:
/Script/LyraGame.LyraDeveloperSettings
- Raw value:
/Game/System/FrontEnd/Maps/L_LyraFrontEnd.L_LyraFrontEnd
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:27, section: [/Script/LyraGame.LyraDeveloperSettings]
- INI Section:
/Script/LyraGame.LyraDeveloperSettings
- Raw value:
/Game/System/DefaultEditorMap/L_DefaultEditorOverview.L_DefaultEditorOverview
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:28, section: [/Script/LyraGame.LyraDeveloperSettings]
- INI Section:
/Script/LyraGame.LyraDeveloperSettings
- Raw value:
/ShooterMaps/Maps/L_Expanse.L_Expanse
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:29, section: [/Script/LyraGame.LyraDeveloperSettings]
- INI Section:
/Script/LyraGame.LyraDeveloperSettings
- Raw value:
/ShooterCore/Maps/L_ShooterGym.L_ShooterGym
- Is Array:
True
Location: <Workspace>/Projects/Lyra/Config/DefaultEditorPerProjectUserSettings.ini:30, section: [/Script/LyraGame.LyraDeveloperSettings]
- INI Section:
/Script/LyraGame.LyraDeveloperSettings
- Raw value:
/ShooterTests/Maps/L_ShooterTest_DeviceProperties.L_ShooterTest_DeviceProperties
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraEditor/LyraEditor.cpp:110
Scope (from outer to inner):
file
function static bool CanShowCommonMaps
Source code excerpt:
static bool CanShowCommonMaps()
{
return HasNoPlayWorld() && !GetDefault<ULyraDeveloperSettings>()->CommonEditorMaps.IsEmpty();
}
static TSharedRef<SWidget> GetCommonMapsDropdown()
{
FMenuBuilder MenuBuilder(true, nullptr);
for (const FSoftObjectPath& Path : GetDefault<ULyraDeveloperSettings>()->CommonEditorMaps)
{
if (!Path.IsValid())
{
continue;
}
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Development/LyraDeveloperSettings.h:88
Scope (from outer to inner):
file
class class ULyraDeveloperSettings : public UDeveloperSettingsBackedByCVars
Source code excerpt:
/** A list of common maps that will be accessible via the editor detoolbar */
UPROPERTY(config, EditAnywhere, BlueprintReadOnly, Category=Maps, meta=(AllowedClasses="/Script/Engine.World"))
TArray<FSoftObjectPath> CommonEditorMaps;
#endif
#if WITH_EDITOR
public:
// Called by the editor engine to let us pop reminder notifications when cheats are active
LYRAGAME_API void OnPlayInEditorStarted() const;