CommunityHomeURL
CommunityHomeURL
#Overview
name: CommunityHomeURL
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 468
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:287, section: [UnrealEd.URLs]
- INI Section:
UnrealEd.URLs
- Raw value:
"https://dev.epicgames.com/community"
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:683
Scope (from outer to inner):
file
function void FMainFrameActionCallbacks::VisitCommunityHome
Source code excerpt:
{
FString URL;
if (FUnrealEdMisc::Get().GetURL(TEXT("CommunityHomeURL"), URL))
{
FPlatformProcess::LaunchURL(*URL, NULL, NULL);
}
}
void FMainFrameActionCallbacks::VisitForums()
#Associated Variable and Callsites
This variable is associated with another variable named URL
, which is a popular name and overloaded in many contexts. There are 467
callsites. We have to skip these details.