CommunityHomeURL

CommunityHomeURL

#Overview

name: CommunityHomeURL

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 468 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditor.ini:287, section: [UnrealEd.URLs]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:683

Scope (from outer to inner):

file
function     void FMainFrameActionCallbacks::VisitCommunityHome

Source code excerpt:

{
	FString URL;
	if (FUnrealEdMisc::Get().GetURL(TEXT("CommunityHomeURL"), URL))
	{
		FPlatformProcess::LaunchURL(*URL, NULL, NULL);
	}
}

void FMainFrameActionCallbacks::VisitForums()

#Associated Variable and Callsites

This variable is associated with another variable named URL, which is a popular name and overloaded in many contexts. There are 467 callsites. We have to skip these details.