Compat.MAX_GPUSKIN_BONES
Compat.MAX_GPUSKIN_BONES
#Overview
name: Compat.MAX_GPUSKIN_BONES
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:28
Scope: file
Source code excerpt:
static int32 GCVarMaxGPUSkinBones = FGPUBaseSkinVertexFactory::GHardwareMaxGPUSkinBones;
static FAutoConsoleVariableRef CVarMaxGPUSkinBones(
TEXT("Compat.MAX_GPUSKIN_BONES"),
GCVarMaxGPUSkinBones,
TEXT("Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime."),
ECVF_ReadOnly);
static int32 GCVarSupport16BitBoneIndex = 0;
static FAutoConsoleVariableRef CVarSupport16BitBoneIndex(