Compat.MAX_GPUSKIN_BONES

Compat.MAX_GPUSKIN_BONES

#Overview

name: Compat.MAX_GPUSKIN_BONES

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/GPUSkinVertexFactory.cpp:28

Scope: file

Source code excerpt:

static int32 GCVarMaxGPUSkinBones = FGPUBaseSkinVertexFactory::GHardwareMaxGPUSkinBones;
static FAutoConsoleVariableRef CVarMaxGPUSkinBones(
	TEXT("Compat.MAX_GPUSKIN_BONES"),
	GCVarMaxGPUSkinBones,
	TEXT("Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime."),
	ECVF_ReadOnly);

static int32 GCVarSupport16BitBoneIndex = 0;
static FAutoConsoleVariableRef CVarSupport16BitBoneIndex(