CompileDisplaysBinaryBackend

CompileDisplaysBinaryBackend

#Overview

name: CompileDisplaysBinaryBackend

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2034, section: [Kismet]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp:5035

Scope (from outer to inner):

file
function     void FKismetCompilerContext::CompileFunctions

Source code excerpt:

		if (!Blueprint->bIsRegeneratingOnLoad)
		{
			GConfig->GetBool(TEXT("Kismet"), TEXT("CompileDisplaysBinaryBackend"), /*out*/ bDisplayBytecode, GEngineIni);
		}

		// Always run the VM backend, it's needed for more than just debug printing
		{
			const bool bGenerateStubsOnly = !bIsFullCompile || (0 != MessageLog.NumErrors);
			BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CodeGenerationTime);