CompileDisplaysBinaryBackend
CompileDisplaysBinaryBackend
#Overview
name: CompileDisplaysBinaryBackend
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2034, section: [Kismet]
- INI Section:
Kismet
- Raw value:
false
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp:5035
Scope (from outer to inner):
file
function void FKismetCompilerContext::CompileFunctions
Source code excerpt:
if (!Blueprint->bIsRegeneratingOnLoad)
{
GConfig->GetBool(TEXT("Kismet"), TEXT("CompileDisplaysBinaryBackend"), /*out*/ bDisplayBytecode, GEngineIni);
}
// Always run the VM backend, it's needed for more than just debug printing
{
const bool bGenerateStubsOnly = !bIsFullCompile || (0 != MessageLog.NumErrors);
BP_SCOPED_COMPILER_EVENT_STAT(EKismetCompilerStats_CodeGenerationTime);