Compiler

Compiler

#Overview

name: Compiler

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1164 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:301, section: [/Script/WindowsTargetPlatform.WindowsTargetSettings]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (1164 callsites) referencing the name of this variable. We have to skip these details.

#References in C# build files

This variable is referenced in the following C# build files:

Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs:258

		/// Version of the compiler toolchain to use on Windows platform. A value of "default" will be changed to a specific version at UBT start up.
		/// </summary>
		[ConfigFile(ConfigHierarchyType.Engine, "/Script/WindowsTargetPlatform.WindowsTargetSettings", "Compiler")]
		[XmlConfigFile(Category = "WindowsPlatform")]
		[CommandLine("-2022", Value = nameof(WindowsCompiler.VisualStudio2022))]
		[CommandLine("-Compiler=")]
		public WindowsCompiler Compiler = WindowsCompiler.Default;

		/// <summary>