Compiler
Compiler
#Overview
name: Compiler
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1164
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEngine.ini:301, section: [/Script/WindowsTargetPlatform.WindowsTargetSettings]
- INI Section:
/Script/WindowsTargetPlatform.WindowsTargetSettings
- Raw value:
Default
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (1164
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/Platform/Windows/UEBuildWindows.cs:258
/// Version of the compiler toolchain to use on Windows platform. A value of "default" will be changed to a specific version at UBT start up.
/// </summary>
[ConfigFile(ConfigHierarchyType.Engine, "/Script/WindowsTargetPlatform.WindowsTargetSettings", "Compiler")]
[XmlConfigFile(Category = "WindowsPlatform")]
[CommandLine("-2022", Value = nameof(WindowsCompiler.VisualStudio2022))]
[CommandLine("-Compiler=")]
public WindowsCompiler Compiler = WindowsCompiler.Default;
/// <summary>