ComponentSweepMultiTests
ComponentSweepMultiTests
#Overview
name: ComponentSweepMultiTests
The value of this variable can be defined or overridden in .ini config files. 24
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
<Workspace>/Engine/Config/BaseEditor.ini:83, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:84, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:85, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:87, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:88, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:89, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:91, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:92, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:93, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:95, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:96, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:97, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:99, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:100, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:101, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:103, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:104, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:105, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:107, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:108, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:109, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:111, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:112, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
<Workspace>/Engine/Config/BaseEditor.ini:113, section: [/Script/UnrealEd.CollisionAutomationTestConfigData]
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/CollisionAutomationTests.cpp:161
Scope (from outer to inner):
file
function bool FComponentSweepMultiTest::RunTest
Source code excerpt:
// Get the tests
for (int32 iTest = 0; iTest < Data->ComponentSweepMultiTests.Num(); iTest++)
{
FCollisionTestEntry OneElement = Data->ComponentSweepMultiTests[iTest];
// Create the Actor to check against
AStaticMeshActor* TestRayMeshActor = CollisionAutomationTests::CreateShapeMeshActor( *OneElement.RootShapeAsset, OneElement.HitResult.TraceEnd);
// Create the collision component
AActor* TestRayCollisionActor = CollisionAutomationTests::CreateCollisionShape( World, OneElement.ShapeType, OneElement.HitResult.TraceStart);
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/CollisionAutomationTests.h:61
Scope (from outer to inner):
file
class class UCollisionAutomationTestConfigData : public UObject
Source code excerpt:
UPROPERTY(config)
TArray<FCollisionTestEntry> ComponentSweepMultiTests;
UPROPERTY(config)
TArray<FCollisionTestEntry> LineTraceSingleByChannelTests;
UPROPERTY(config)
TArray<FCollisionPerfTest> LineTracePerformanceTests;
};