con.DebugLateDefault
con.DebugLateDefault
#Overview
name: con.DebugLateDefault
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
used internally to test the console variable system
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2204, section: [SystemSettings]
- INI Section:
SystemSettings
- Raw value:
True
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:1652
Scope (from outer to inner):
file
function void FConsoleManager::CallAllConsoleVariableSinks
Source code excerpt:
if(LocalCounter == 10)
{
IConsoleVariable* VarC = IConsoleManager::Get().RegisterConsoleVariable(TEXT("con.DebugLateDefault"), 23, TEXT("used internally to test the console variable system"), ECVF_Default);
IConsoleVariable* VarD = IConsoleManager::Get().RegisterConsoleVariable(TEXT("con.DebugLateCheat"), 24, TEXT("used internally to test the console variable system"), ECVF_Cheat);
int32 ValA = CVarDebugEarlyDefault.GetValueOnGameThread();
int32 ValB = CVarDebugEarlyCheat.GetValueOnGameThread();
int32 ValC = VarC->GetInt();
int32 ValD = VarD->GetInt();