ConfirmationDialogClass
ConfirmationDialogClass
#Overview
name: ConfirmationDialogClass
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:63, section: [/Script/LyraGame.LyraUIMessaging]
- INI Section:
/Script/LyraGame.LyraUIMessaging
- Raw value:
/Game/UI/Foundation/Dialogs/W_ConfirmationDefault.W_ConfirmationDefault_C
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/UI/Subsystem/LyraUIMessaging.cpp:18
Scope (from outer to inner):
file
function void ULyraUIMessaging::Initialize
Source code excerpt:
Super::Initialize(Collection);
ConfirmationDialogClassPtr = ConfirmationDialogClass.LoadSynchronous();
ErrorDialogClassPtr = ErrorDialogClass.LoadSynchronous();
}
void ULyraUIMessaging::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)
{
if (UCommonLocalPlayer* LocalPlayer = GetLocalPlayer<UCommonLocalPlayer>())
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/UI/Subsystem/LyraUIMessaging.h:37
Scope (from outer to inner):
file
class class ULyraUIMessaging : public UCommonMessagingSubsystem
Source code excerpt:
UPROPERTY(config)
TSoftClassPtr<UCommonGameDialog> ConfirmationDialogClass;
UPROPERTY(config)
TSoftClassPtr<UCommonGameDialog> ErrorDialogClass;
};