ConsoleClassName
ConsoleClassName
#Overview
name: ConsoleClassName
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:124, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Script/Engine.Console
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:777
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Sets the class to use for the game console summoned with ~ */
UPROPERTY(globalconfig, noclear, EditAnywhere, Category=DefaultClasses, meta=(MetaClass="/Script/Engine.Console", DisplayName="Console Class", ConfigRestartRequired=true))
FSoftClassPath ConsoleClassName;
UPROPERTY()
TSubclassOf<class UGameViewportClient> GameViewportClientClass;
/** Sets the class to use for the game viewport client, which can be overridden to change game-specific input and display behavior. */
UPROPERTY(globalconfig, noclear, EditAnywhere, Category=DefaultClasses, meta=(MetaClass="/Script/Engine.GameViewportClient", DisplayName="Game Viewport Client Class", ConfigRestartRequired=true))
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3221
Scope (from outer to inner):
file
function void UEngine::InitializeObjectReferences
Source code excerpt:
UPhysicalMaterial::SetEngineDefaultDestructiblePhysMaterial(DefaultPhysMaterial);
LoadEngineClass<UConsole>(ConsoleClassName, ConsoleClass);
LoadEngineClass<UGameViewportClient>(GameViewportClientClassName, GameViewportClientClass);
LoadEngineClass<ULocalPlayer>(LocalPlayerClassName, LocalPlayerClass);
LoadEngineClass<AWorldSettings>(WorldSettingsClassName, WorldSettingsClass);
LoadEngineClass<UNavigationSystemBase>(NavigationSystemClassName, NavigationSystemClass);
LoadEngineClass<UNavigationSystemConfig>(NavigationSystemConfigClassName, NavigationSystemConfigClass);
if (AvoidanceManagerClassName.IsValid())