ContentDirectories
ContentDirectories
#Overview
name: ContentDirectories
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:17, section: [UI]
- INI Section:
UI
- Raw value:
ClearArray
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/GenerateDistillFileSetsCommandlet.cpp:221
Scope (from outer to inner):
file
function int32 UGenerateDistillFileSetsCommandlet::Main
Source code excerpt:
{
TArray<FString> UIContentPaths;
if (GConfig->GetArray(TEXT("UI"), TEXT("ContentDirectories"), UIContentPaths, GEditorIni) > 0)
{
UE_LOG(LogGenerateDistillFileSetsCommandlet, Warning, TEXT("The [UI]ContentDirectories is deprecated. You may use DirectoriesToAlwaysCook in your project settings instead."));
}
}
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