ContentDirectories

ContentDirectories

#Overview

name: ContentDirectories

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultEditor.ini:17, section: [UI]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Commandlets/GenerateDistillFileSetsCommandlet.cpp:221

Scope (from outer to inner):

file
function     int32 UGenerateDistillFileSetsCommandlet::Main

Source code excerpt:

	{
		TArray<FString> UIContentPaths;
		if (GConfig->GetArray(TEXT("UI"), TEXT("ContentDirectories"), UIContentPaths, GEditorIni) > 0)
		{
			UE_LOG(LogGenerateDistillFileSetsCommandlet, Warning, TEXT("The [UI]ContentDirectories is deprecated. You may use DirectoriesToAlwaysCook in your project settings instead."));
		}
	}

	// Load all maps