ControlRig.LoadAllAssets
ControlRig.LoadAllAssets
#Overview
name: ControlRig.LoadAllAssets
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Loads all control rig assets.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Animation/ControlRig/Source/ControlRigEditor/Private/ControlRigBlueprintEditorLibrary.cpp:10
Scope: file
Source code excerpt:
FAutoConsoleCommand FCmdControlRigLoadAllAssets
(
TEXT("ControlRig.LoadAllAssets"),
TEXT("Loads all control rig assets."),
FConsoleCommandDelegate::CreateLambda([]()
{
UControlRigBlueprintEditorLibrary::LoadAssetsByClass(UControlRigBlueprint::StaticClass());
})
);