ConvertMode

ConvertMode

#Overview

name: ConvertMode

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:760, section: [LandscapeEdit]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/LandscapeEditor/Private/LandscapeEditorObject.cpp:317

Scope (from outer to inner):

file
function     void ULandscapeEditorObject::Load

Source code excerpt:


	int32 InConvertMode = (int32)ResizeLandscape_ConvertMode;
	GConfig->GetInt(TEXT("LandscapeEdit"), TEXT("ConvertMode"), InConvertMode, GEditorPerProjectIni);
	ResizeLandscape_ConvertMode = (ELandscapeConvertMode)InConvertMode;

	// Region
	//GConfig->GetBool(TEXT("LandscapeEdit"), TEXT("bUseSelectedRegion"), bUseSelectedRegion, GEditorPerProjectIni);
	//GConfig->GetBool(TEXT("LandscapeEdit"), TEXT("bUseNegativeMask"), bUseNegativeMask, GEditorPerProjectIni);
	bool InbApplyToAllTargets = bApplyToAllTargets;

#Loc: <Workspace>/Engine/Source/Editor/LandscapeEditor/Private/LandscapeEditorObject.cpp:450

Scope (from outer to inner):

file
function     void ULandscapeEditorObject::Save

Source code excerpt:

	GConfig->SetInt(TEXT("LandscapeEdit"), TEXT("MirrorOp"), (int32)MirrorOp, GEditorPerProjectIni);

	GConfig->SetInt(TEXT("LandscapeEdit"), TEXT("ConvertMode"), (int32)ResizeLandscape_ConvertMode, GEditorPerProjectIni);
	//GConfig->SetBool(TEXT("LandscapeEdit"), TEXT("bUseSelectedRegion"), bUseSelectedRegion, GEditorPerProjectIni);
	//GConfig->SetBool(TEXT("LandscapeEdit"), TEXT("bUseNegativeMask"), bUseNegativeMask, GEditorPerProjectIni);
	GConfig->SetBool(TEXT("LandscapeEdit"), TEXT("bApplyToAllTargets"), bApplyToAllTargets, GEditorPerProjectIni);

	const FString NewLandscapeMaterialName = (NewLandscape_Material != nullptr) ? NewLandscape_Material->GetPathName() : FString();
	GConfig->SetString(TEXT("LandscapeEdit"), TEXT("NewLandscapeMaterialName"), *NewLandscapeMaterialName, GEditorPerProjectIni);