cook.AllowCookedDataInEditorBuilds
cook.AllowCookedDataInEditorBuilds
#Overview
name: cook.AllowCookedDataInEditorBuilds
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, allows cooked assets to be loaded in the editor.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:198, section: [WindowsCookedEditor DeviceProfile]
- INI Section:
WindowsCookedEditor DeviceProfile
- Raw value:
1
- Is Array:
False
Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:1217, section: [LinuxCookedEditor DeviceProfile]
- INI Section:
LinuxCookedEditor DeviceProfile
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:165
Scope: file
Source code excerpt:
int32 GAllowCookedDataInEditorBuilds = 0;
static FAutoConsoleVariableRef CVarAllowCookedDataInEditorBuilds(
TEXT("cook.AllowCookedDataInEditorBuilds"),
GAllowCookedDataInEditorBuilds,
TEXT("If true, allows cooked assets to be loaded in the editor."),
ECVF_Default
);
int32 GSkipAsyncLoaderForCookedData = 0;