cook.AllowCookedDataInEditorBuilds

cook.AllowCookedDataInEditorBuilds

#Overview

name: cook.AllowCookedDataInEditorBuilds

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:198, section: [WindowsCookedEditor DeviceProfile]

Location: <Workspace>/Engine/Config/BaseDeviceProfiles.ini:1217, section: [LinuxCookedEditor DeviceProfile]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp:165

Scope: file

Source code excerpt:

int32 GAllowCookedDataInEditorBuilds = 0;
static FAutoConsoleVariableRef CVarAllowCookedDataInEditorBuilds(
	TEXT("cook.AllowCookedDataInEditorBuilds"),
		GAllowCookedDataInEditorBuilds,
	TEXT("If true, allows cooked assets to be loaded in the editor."),
	ECVF_Default
);

int32 GSkipAsyncLoaderForCookedData = 0;